Cave Generation using Cellular Automata
With use of the AI process called Cellular Automata to generate 2D cave like maps with customizable options to adjust the rules relating to the generation.
With use of the AI process called Cellular Automata to generate 2D cave like maps with customizable options to adjust the rules relating to the generation.
A group project in which Neural Networks are investigated in order to create a Convolutional Neural Network which is used to upscale low resolution game textures.
My Honours Project which experiments with the use of Mobile VR to train and test a users driving hazard perception.
Working with friends to create a project for the Games Jobs Live Game Jam with the theme "Single Use Item"
Working with a team to participate in the Global Game Jam 2021 to create a game around the theme “Lost & Found”.